![]() ![]() If the game were truer to history, the Axis empires would be at their apex at this time, about to be pushed back home. Another significant difference is that the Soviet Union and Japan are opponents at the start of the game historically, they did not go to war with each other until 1945. Moreover, the game is supposed to start in the spring of 1942, but Japan is immediately in position to attack Hawaii again, while Germany is pressed well into the U.S.S.R. For instance, the economic model is simplistic, with each territory producing a number of "IPCs" (Industrial Production Certificates) good toward the purchase of any unit. "Axis & Allies" is not a strict historical wargame, due to its streamlining for ease of play and balancing so that both sides have a chance. The object of the game is to win the war by capturing enough critical territories. In all of the editions of the core game, up to five players can take control of one of the Axis ( Germany or Japan) or Allied (the U.K., the U.S.S.R., or the U.S.A.) nations. In April 2004, Hasbro released the Revised Edition under the Avalon Hill name. ![]() Milton Bradley released Axis & Allies as part of their Gamemaster series in 1984, and it was the most successful of the five. Isbn=978-1-93] before being republished and popularized by the Milton Bradley Company. ![]() "Axis & Allies" is a popular series of World War II strategy board games, with nearly two million copies printed.] The first game was originally designed by Larry Harris and published by Nova Game Designs, ] cite journal|title=25 Years of Axis & Allies|last=Whitehall| first=Bruce| journal= Knucklebones|month=March| year=2008|volume=3|issue=2| pages=22–24| publisher= Jones Publishing] citation Skills = Tactics, Strategy, Economics, and Teamwork ![]()
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